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The Fastest Way to Solve the Rubik's Cube 3x3 - Improve Your Speed and Accuracy with these Tips and



How to Solve a Kubik Rubik 3x3 Formula




A Kubik Rubik 3x3 is a popular three-dimensional puzzle that consists of a cube with six colored faces, each divided into nine smaller squares. The cube can be twisted in various ways, scrambling its colors and creating a challenge for anyone who wants to restore it to its original state.


Solving a Kubik Rubik 3x3 can be very rewarding and satisfying, as it tests your logic, memory, and spatial skills. It can also improve your concentration, patience, and problem-solving abilities. However, solving a Kubik Rubik 3x3 can also be very frustrating and daunting, especially if you don't know where to start or what to do next.




kubik rubik 3x3 formula



Fortunately, there is a simple and effective formula that can help you solve any Kubik Rubik 3x3 in a matter of minutes. This formula consists of a series of steps and algorithms that guide you through each stage of solving the cube. By following this formula, you will be able to solve any Kubik Rubik 3x3 with ease and confidence In this article, I will explain the basics of the Kubik Rubik 3x3 formula, the steps of the formula, and some tips and tricks for solving the cube faster. By the end of this article, you will be able to solve any Kubik Rubik 3x3 with ease and confidence.


The Basics of the Kubik Rubik 3x3 Formula




Before we dive into the formula, let's review some basic concepts and terms that will help us understand how the cube works and how to manipulate it.


The Structure of the Cube




The cube is composed of six faces, each with nine stickers of one of six colors: white, yellow, green, blue, red, and orange. The faces are labeled as follows:


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  • Front (F): The face that is facing you.



  • Back (B): The face that is opposite to the front face.



  • Left (L): The face that is on the left side of the front face.



  • Right (R): The face that is on the right side of the front face.



  • Up (U): The face that is on the top of the cube.



  • Down (D): The face that is on the bottom of the cube.



The cube can be rotated in three dimensions, changing the position and orientation of the stickers. Each rotation is called a move. A move can affect one or more faces of the cube at a time.


The Notation of the Cube




To describe how to perform a move, we use a notation system that consists of letters and symbols. Each letter represents a face of the cube, and each symbol represents a direction or an angle of rotation. Here are some examples:


  • F: Rotate the front face clockwise by 90 degrees.



  • F': Rotate the front face counterclockwise by 90 degrees.



  • F2: Rotate the front face by 180 degrees (either clockwise or counterclockwise).



  • R U R': Perform three moves in sequence: rotate the right face clockwise, then rotate the up face clockwise, then rotate the right face counterclockwise.



To make it easier to read and write, we use spaces to separate different moves and parentheses to group multiple moves that affect the same face. For example:


  • (R U R' U') R' F R F': Perform eight moves in sequence: rotate the right face clockwise, then rotate the up face clockwise, then rotate the right face counterclockwise, then rotate the up face counterclockwise (this is one group), then rotate the right face counterclockwise, then rotate the front face clockwise, then rotate the right face clockwise, then rotate the front face counterclockwise (this is another group).



The Goal of the Cube




The goal of solving a Kubik Rubik 3x3 is to restore it to its original state, where each face has only one color. This means that each sticker must match the color of its center piece, which never changes its position or orientation. For example, if the center piece of the front face is red, then all nine stickers on that face must be red.


The Steps of the Kubik Rubik 3x3 Formula




Now that we know how to manipulate and describe the cube, let's learn how to solve it using a simple and effective formula. This formula consists of six steps, each with its own algorithm. An algorithm is a sequence of moves that accomplishes a specific task or goal. By following these steps and algorithms in order, you will be able to solve any Kubik Rubik 3x3 in a matter of minutes.


Step 1: The White Cross




The first step is to make a white cross on the bottom face of the cube, matching the colors of the side center pieces. For example, if you have a white and green edge piece on the bottom layer, you want to place it between the white center piece and the green center piece. This way, you will have four white stickers forming a cross on the bottom face, and four matching colors on each side of the cross.


To make a white cross, you need to find and move four white edge pieces to their correct positions on the bottom layer. You can use this algorithm to move any white edge piece from any position on the cube to its correct position on the bottom layer: F R' D' R F'


This algorithm works by moving the white edge piece from the top layer to the front layer, then rotating the right face to align the white sticker with the bottom face, then moving the white edge piece to the bottom layer, and finally restoring the front and right faces to their original positions. Here is an example of how to use this algorithm:


In this example, we want to move the white and blue edge piece from the top layer to the bottom layer, between the white and blue center pieces. We apply the algorithm F R' D' R F', and we get the result shown in the last image. The white and blue edge piece is now in its correct position, and we can repeat the same process for the other three white edge pieces.


Step 2: The White Corners




The second step is to place the four white corner pieces on the bottom layer, matching the colors of the adjacent edges. For example, if you have a white, green, and red corner piece on the bottom layer, you want to place it between the white and green edge piece and the white and red edge piece. This way, you will have a complete white face on the bottom layer, and four matching colors on each corner of the face.


To place a white corner piece on the bottom layer, you need to find and move it to its correct position on the cube. You can use this algorithm to move any white corner piece from any position on the cube to its correct position on the bottom layer: R' D' R D


This algorithm works by moving the white corner piece from the top layer to the right layer, then rotating the down face to align the white sticker with the bottom face, then moving the white corner piece to the bottom layer, and finally restoring the right face to its original position. Here is an example of how to use this algorithm:


In this example, we want to move the white, green, and orange corner piece from the top layer to the bottom layer, between the white and green edge piece and the white and orange edge piece. We apply the algorithm R' D' R D, and we get the result shown in the last image. The white, green, and orange corner piece is now in its correct position, and we can repeat the same process for the other three white corner pieces. Step 3: The Middle Layer Edges




The third step is to move the four middle layer edge pieces to their correct positions, matching the colors of the center pieces. For example, if you have a green and red edge piece on the middle layer, you want to place it between the green center piece and the red center piece. This way, you will have two complete layers on the cube, and four matching colors on each side of the cube.


To move a middle layer edge piece to its correct position, you need to find and move it from the top layer to the middle layer. You can use one of these two algorithms, depending on whether you need to move the edge piece to the left or to the right:


To move the edge piece to the left:


U' L' U L U F U' F'


To move the edge piece to the right:


U R U' R' U' F' U F


These algorithms work by moving the edge piece from the top layer to the left or right layer, then rotating the up face to align the edge piece with its correct position on the middle layer, then moving the edge piece to the middle layer, and finally restoring the left or right and front faces to their original positions. Here are two examples of how to use these algorithms:


In this example, we want to move the green and red edge piece from the top layer to the middle layer, between the green center piece and the red center piece. We apply the algorithm U' L' U L U F U' F', and we get the result shown in the last image. The green and red edge piece is now in its correct position, and we can repeat the same process for the other three middle layer edge pieces.


In this example, we want to move the blue and orange edge piece from the top layer to the middle layer, between the blue center piece and the orange center piece. We apply the algorithm U R U' R' U' F' U F, and we get the result shown in the last image. The blue and orange edge piece is now in its correct position, and we can repeat the same process for the other three middle layer edge pieces. Step 4: The Yellow Cross




The fourth step is to orient the four last layer edge pieces so they all have yellow facing up, forming a yellow cross on the top face of the cube. For example, if you have a yellow and blue edge piece on the top layer, you want to rotate it so that the yellow sticker is on the top face and the blue sticker is on the front face. This way, you will have four yellow stickers forming a cross on the top face, and four matching colors on each side of the cross.


To make a yellow cross, you need to find and rotate the four last layer edge pieces to their correct orientations on the top layer. You can use this algorithm to orient any number of edge pieces from zero to four: F R U R' U' F'


This algorithm works by moving the four edge pieces from the top layer to the front and right layers, then rotating the up face to flip the edge pieces, then moving the edge pieces back to the top layer, and finally restoring the front and right faces to their original positions. Here are some examples of how to use this algorithm:


In this example, we have no yellow stickers on the top face. We apply the algorithm F R U R' U' F', and we get the result shown in the last image. We now have two yellow stickers forming a line on the top face.


In this example, we have two yellow stickers forming a line on the top face. We apply the algorithm F R U R' U' F', and we get the result shown in the last image. We now have four yellow stickers forming a cross on the top face.


Step 5: The Yellow Edges




The fifth step is to permute the four last layer edge pieces so they match the colors of the center pieces. For example, if you have a yellow and blue edge piece on the top layer, you want to move it to its correct position between the blue center piece and the yellow center piece. This way, you will have a complete yellow face on the top layer, and four matching colors on each side of the face.


To permute the last layer edge pieces, you need to find and move them from their current positions to their correct positions on the top layer. You can use this algorithm to move any number of edge pieces from zero to four: R U R' U R U2 R' U


This algorithm works by moving the four edge pieces from the top layer to the right layer, then rotating the up face to cycle the edge pieces, then moving the edge pieces back to the top layer, and finally restoring the right face to its original position. Here are some examples of how to use this algorithm:


In this example, we have one edge piece in its correct position (yellow and green) and three edge pieces in their wrong positions (yellow and red, yellow and blue, yellow and orange). We apply the algorithm R U R' U R U2 R' U, and we get the result shown in the last image. We now have two edge pieces in their correct positions (yellow and green, yellow and red) and two edge pieces in their wrong positions (yellow and blue, yellow and orange).


In this example, we have two edge pieces in their correct positions (yellow and green, yellow and red) and two edge pieces in their wrong positions (yellow and blue, yellow and orange). We apply the algorithm R U R' U R U2 R' U, and we get the result shown in the last image. We now have all four edge pieces in their correct positions (yellow and green, yellow and red, yellow and blue, yellow and orange). Step 6: The Yellow Corners




The sixth and final step is to orient and permute the four last layer corner pieces so they match the colors of the adjacent edges. For example, if you have a yellow, green, and red corner piece on the top layer, you want to rotate and move it to its correct position between the green and red edge pieces. This way, you will have a complete and solved cube, with all six faces having only one color.


To orient and permute the last layer corner pieces, you need to find and rotate them from their current orientations to their correct orientations on the top layer, and then find and move them from their current positions to their correct positions on the top layer. You can use these two algorithms, one for orientation and one for permutation:


To orient the corner pieces:


R' D' R D


This algorithm works by moving the four corner pieces from the top layer to the right layer, then rotating the down face to flip the corner pieces, then moving the corner pieces back to the top layer, and finally restoring the right face to its original position. Here is an example of how to use this algorithm:


In this example, we have two corner pieces in their correct orientations (yellow, green, and red; yellow, blue, and orange) and two corner pieces in their wrong orientations (yellow, green, and orange; yellow, blue, and red). We apply the algorithm R' D' R D, and we get the result shown in the last image. We now have all four corner pieces in their correct orientations.


To permute the corner pieces:


U R U' L' U R' U' L


This algorithm works by moving the four corner pieces from the top layer to the right and left layers, then rotating the up face to cycle the corner pieces, then moving the corner pieces back to the top layer, and finally restoring the right and left faces to their original positions. Here is an example of how to use this algorithm:


In this example, we have one corner piece in its correct position (yellow, green, and red) and three corner pieces in their wrong positions (yellow, blue, and orange; yellow, green, and orange; yellow, blue, and red). We apply the algorithm U R U' L' U R' U' L, and we get the result shown in the last image. We now have all four corner pieces in their correct positions.


Tips and Tricks for Solving the Kubik Rubik 3x3 Formula Faster




Congratulations! You have just learned how to solve a Kubik Rubik 3x3 using a simple and effective formula. However, if you want to improve your speed and efficiency, you may want to learn some tips and tricks that can help you solve the cube faster. Here are some of them:


Practice and Memorize the Algorithms




The more you practice and memorize the algorithms, the faster you will be able to execute them without hesitation or error. You can use online tools or apps that can help you learn and practice the algorithms. You can also write them down on a paper or a card and carry them with you wherever you go. You can also try to understand the logic behind each algorithm and how it affects the cube.


Look Ahead and Plan Your Moves




One of the key skills for solving the cube faster is to look ahead and plan your moves before you execute them. This will help you reduce your solving time and avoid unnecessary moves. You can practice this skill by scanning the cube for the next piece or step while you are performing the current move or algorithm. You can also try to predict how the cube will change after each move or algorithm.


Use Finger Tricks and Optimize Your Grip




Another key skill for solving the cube faster is to use finger tricks and optimize your grip on the cube. This will help you execute the moves faster and more smoothly. Finger tricks are techniques that allow you to perform moves using only your fingers instead of your whole hand or wrist. For example, you can use your index finger to perform a U move or your thumb to perform a D move. Optimizing your grip means holding the cube in a way that allows you to access all the faces easily without dropping or twisting the cube. For example, you can hold the cube with your thumb on one side of the bottom layer and your index finger on the opposite side of the top layer. You can also use online tutorials or videos to learn and practice finger tricks and grip techniques.


Conclusion




You have just learned how to solve a Kubik Rubik 3x3 using a simple and effective formula. This formula consists of six steps and algorithms that guide you through each stage of solving the cube. By following this formula, you will be able to solve any Kubik Rubik 3x3 with ease and confidence.


Solving a Kubik Rubik 3x3 can be very rewarding and satisfying, as it tests your logic, memory, and spatial skills. It can also improve your concentration, patience, and problem-solving abilities. However, solving a Kubik Rubik 3x3 can also be very frustrating and daunting, especially if you don't know where to start or what to do next.


Fortunately, with this formula, you don't have to worry about that anymore. You can solve any Kubik Rubik 3x3 in a matter of minutes, using only a few simple moves and algorithms. You can also improve your speed and efficiency by practicing and memorizing the algorithms, looking ahead and planning your moves, and using finger tricks and optimizing your grip.


So what are you waiting for? Grab your Kubik Rubik 3x3 and try it out for yourself. You will be amazed by how easy and fun it is to solve this puzzle. You will also impress your friends and family with your skills and knowledge. You may even become addicted to this fascinating hobby.


Happy cubing!


FAQs




Here are some frequently asked questions about solving a Kubik Rubik 3x3:


Q: How many possible combinations are there on a Kubik Rubik 3x3?




A: There are 43,252,003,274,489,856,000 possible combinations on a Kubik Rubik 3x3. That's more than 43 quintillion!


Q: What is the world record for solving a Kubik Rubik 3x3?




A: The current world record for solving a Kubik Rubik 3x3 is 3.47 seconds, set by Yusheng Du from China in 2018.


Q: Is there a faster or easier way to solve a Kubik Rubik 3x3?




A: There are many different methods and techniques for solving a Kubik Rubik 3x3, some faster or easier than others. However, the formula presented in this article is one of the simplest and most effective ones for beginners and intermediate solvers. It is also easy to learn and remember, as it only requires six steps and algorithms.


Q: How can I make my Kubik Rubik 3x3 turn faster or smoother?




A: You can make your Kubik Rubik 3x3 turn faster or smoother by adjusting the tension of the screws that hold the cube together. You can also lubricate the cube with silicone spray or oil to reduce friction and wear. However, be careful not to overdo it, as too much tension or lubrication can damage the cube or make it pop out of place.


Q: Where can I buy a Kubik Rubik 3x3 or learn more about it?




A: You can buy a Kubik Rubik 3x3 online or at any toy store or hobby shop. You can also learn more about it by visiting online forums, websites, blogs, or YouTube channels dedicated to cubing. Some of the most popular ones are:


  • : A website that provides news, resources, tutorials, competitions, and rankings for speedcubing.



  • : The official website of the Rubik's brand, which offers products, history, tips, games, and events related to the cube.



  • : A YouTube channel that features reviews, unboxings, tutorials, challenges, and giveaways of various cubes and puzzles.



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